In Soul Breach, I was in charge for developing the full UI for the early beta. I designed and prototyped wireframes to ensure players had a clear understanding of the gameplay elements. I created the complete interfaces, including buttons, tabs, cards, and creature containers, as well as the combat interface.
Additionally, I worked on prototyping animations and screen transitions, ensuring a smooth and consistent user experience.
Creatures, Characters and Background made by Cosmic Spell.
Test Animation, Creature Menu