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Soul Breach, UI/UX Art

In Soul Breach, I was in charge for developing the full UI for the early beta. I designed and prototyped wireframes to ensure players had a clear understanding of the gameplay elements. I created the complete interfaces, including buttons, tabs, cards, and creature containers, as well as the combat interface.

Additionally, I worked on prototyping animations and screen transitions, ensuring a smooth and consistent user experience.

Creatures, Characters and Background made by Cosmic Spell.

Creature Selection

Creature Selection

Creature Stats

Creature Stats

Test Animation, Creature Menu

Adventurer's Guild

Adventurer's Guild

Conversation

Conversation

Shop

Shop

Item Obtained

Item Obtained

Buttons (Early Beta)

Buttons (Early Beta)

Early Beta Combat Screen

Early Beta Combat Screen