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Soul Breach, Beta UI/UX Art

In Soul Breach, I was in charge for developing the full UI for the early beta. I designed and prototyped wireframes to ensure players had a clear understanding of the gameplay elements. I created the complete interfaces, including buttons, tabs, cards, and creature containers, as well as the combat interface.

Additionally, I worked on prototyping animations and screen transitions, ensuring a smooth and consistent user experience.

Creatures, Characters and Background made by Cosmic Spell.